Electronics, Robotics, Animatronics, Sound/bioart

Art and Technology - Art 591.12 and 691.12

Syllabus Art 591.12 Advanced Studio Practice in Art & Tech

(Prerequisite: BFA student, Art 551 and permission of instructor) 5 units

Instructor, Ken Rinaldo, Associate Professor of Art, Art & Technology

Office: 152 Hopkins Hall, hours by appointment

Class Meeting Time: Tuesday 5:30 - 8:18pm Place: Hopkins Hall room 156

Location and Lab:

Hopkins Hall, Room 156 New Media Laboratory

Class will meet in this lab, unless otherwise specified. Our final class will meet in Hopkins Hall Gallery for the end of the quarter exhibition. Make a note of the lab hours so you can use it to further pursue your work (usually the hours are posted on the lab door). Another specialized lab you may use is our Dimensional Imaging Research Lab (DIRL) is availalble to student taking this course, where we have laser cutters.

Course Objectives and Procedures

* To create original art projects designed to be published or posted to the world wide web.

* To refine and produce works of art utilizing electronics, robotics, animatronics, sound and bioart media through readings, lectures, discussions, critiques, writing and mainly focused artmaking we will explore the context of the interactive electronic art. There will be also be a strong focus on the content and conceptual quality of the works created in this class.

Plan to spend 15 hours of your time per week on this course. About 2 hours of that time will be spent in class, discussing your progress and getting ideas and critiques from peers, the rest of your time will be spent researching/making your project.

This is an independent study course where you will working individually or in a group research and apply your artistic and technical talents to creating new content and works.

* To achieve a level of comfort with the tools and techniques needed to create interactive and electronic art.

We will be using Macintosh computers, Basic Stamp 2 and Max MSP and Jitter though any platform can be explored in this class including the Arduino or other suitable control platforms. The most important thing here is to meet your production goals and create a new work of art for the end of the quarter exhibition so it is best for you to use a control platform you are already familiar with.

Making good art always takes longer than you think! * To professionally mount and exhibit digitally-created and mediated artworks in the end of the quarter Art & Tech Exhibition.

Key Words and concepts

Artistic Intervention
Aurel Environment
tactical media
Non-linear thinking
Process-driven evolution
Compulsive deconstruction
Open electronic aesthetic
Collage, montage, hybrids

Undergraduate Student Work Examples

Colin McDonald installations and videos
Undergraduate Student works
Undergrad Student works

Graduate Student Examples

Fernando Orellana
Paula Gaetano Adi


Class critiques are very important and will be held at the beginning of each class as a weekly review of meeting your specified class goals. You are required to attend critiques even if your work is not complete. Critiques are not for my benefit; instead, they are most likely your best method to learn about artmaking - from your fellow artmakers.

This goal of this course is to provide a forum for advanced undergraduate BFA Art and Tech students to pursue an independent or group-generated artistic project related to a topic in Art and Technology.

Student is evaluated based on fulfilling the goals of their project proposal and production (70%) and verbal, critical and informed participation in class (30%).

Within the wide realm of "Art and Technology", the themes and materials you chose to work with in this class are open. Use this as an opportunity to make the work that you are truly excited about. Make the work you may show in your senior exhibition, apply to exhibitions with, apply to graduate school with or show off your amazing creative skills to future employers.

Plan to spend 15 hours of your time per week on this course. About 2 hours of that time will be spent in class, discussing your progress and getting ideas and critiques from peers, the rest of your time will be spent researching/making your project.

Policy on student conduct

Students are expected to abide by the Ohio State University's Code of Student Conduct. (online: http://studentaffairs.osu.edu/resource_csc.asp) Any violations will be reported to the Committee on Academic Misconduct.
A few examples of violations you should avoid

* Turning in work as your own that was created in some part by someone else.
* Turning in work that violates copyright law.
* Turning in work for this class that has already been turned in for another class.
* Dishonesty concerning absences.

Disability policy

Any student who feels he/she may need an accommodation based on the impact of a disability should contact me privately, as soon as possible, to discuss specific needs. Students need to also be working with the Office for Disability Services (on campus at 150 Pomerene Hall, ph. 614-292-3307) so that we may coordinate reasonable accommodations.

Schedule overview


  • Introduction to course and each other. Overview of the individual study nature of this course. The course will be a convergence of sharing your production and research in four main areas though you are free to find threads andconnnection between areas as well as define your own artistic production goals for the Quarter.

    Electronics, Robotics, Animatronics, sound, bioart
    Graphic Novel - Web Comic

    Game - Hack
    Animation, Modeling, Character Design, Claymation


  • Student presentations Propose to the class what you will be accomplishing and bring sketches/3d models to show us where you will be taking your work this quarter. Bring on a thumb drive a 350 word description of what you will accomplish.

    Critique Brainstorm with your fellow art colleagues about their sense of your project and what they may suggest to assure your completion in the time given.

  • Readings to do before class:
    Origin and Development of Robotic Art by Eduardo Kac
    Interview of Ken Rinaldo
    Aritist Janet Cardiff









  • Student presentations

  • Art and Tech Exhibition set up day - The theme is TBA. If you'd like to participate in this exhibition, all artwork must be dropped off between 12:30 and 2:30pm in the Haskett Hall Gallery. The arrangement of each piece in the show will be determined by the instructors and installation crew at 2:30, so your work will not have a space in the show if it arrives late. If hanging your work involves more than a typical screw in the wall, you must return to hang your own work, between 3:00 pm and 6pm. Your work must be professionally presented. You will be responsible for bringing what you will need for the installation of your work; tools, hardware, projectors, pedestals, DVD player etc. Reserve equipment from Classroom Services far in advance to ensure availability. You must also remove the work from the show on Friday, between 4 and 5pm.
  • Thursday - TBA exhibition Opening Celebration from 5 - 9pm . Invite your friends/family!
This schedule is subject to change - I'll keep you posted


Interactive Electronics for Artists and Inventors nea as user and nea! as password
Love + Sex with Robots David Levy
Loving the Machine The Art and Science of Japanese Robots by Tomothy N. Hornyak
The Interventionists Users Manual for the Creative Disruption of Everyday Life Editied by Thompson and Sholette
Electronic Circuits for the Evil Genius
Building Robot Drive Trains
Programming Robot Controllers

Information Arts by Stephen Wilson
From Technologicl to Virtual Art by Frank Popper
Force Fields Phases of the Kinetic

Related Links

Mark Gunderson Hack of Wii Motes
Wired Magazine
Biomimicry News
We Make Money Not Art
The New Scientist
MIT Technology Review


Exhibitions and Conferences

Musee Mechanique
Vida Artificial Life Conference Spain


Ken Rinaldo | Art & Technology | Department of Art | The O
Und hio State University