Animation, 3D Modeling, Character Design, Claymation Production

Art and Technology - Art 5201

Syllabus Art 5201 Advanced Studio Practice in Art & Tech

(Prerequisite: BFA student, Art 3101 and permission of instructor) 5 units

Instructor, Ken Rinaldo, Associate Professor of Art, Art & Technology

Office: 152 Hopkins Hall, hours by appointment

Class Meeting Time: Tuesday 5:30 - 8:18pm Place: Hopkins Hall room 156

Location and Lab:

Computer Lab, 156 Hopkins Hall and for research Room 184 Hopkins however class will mostly always meet in 156 Hopkins unless otherwise specified. Our final class will meet in Hopkins Hall Gallery for the end of the semester exhibition. Make a note of the lab hours so you can use it to further pursue your work (usually the hours are posted on the lab door). Another specialized lab you may use is the dimensional imaging research lab in Hopkins 167 (rapid prototyping processes). These labs are specially designed for the needs of art students and they are only open to students in the art department and to those taking Art and Technology classes.

Course Objectives and Procedures

* To create original art projects designed to be published or posted to the world wide web.
* To refine and build upon your understanding of animation, 3D modeling, character design and claymation procedures.

Through readings, lectures, discussions, critiques, research and mainly artmaking we will explore the context of contemporary and historical animation, character design and claymation. This class can involve hand drawn and 3D animation and modeling. There will be a strong focus on the content and conceptual quality of the works created in this class.

Those who have studied 3D Sculpture and Modeling Art 452, can pursue new conceptually driven 3D models, rapid prototypes, character design or further 3D modeling working at the intersections of art, technology and science studies. Those who have studied 3D animation Art 552 can pursue a 3D Animation to add to their demo reels. All can pursue hand drawn animation or claymation as you prefer though art 550 is reccomended as knowledge of Adobe Aftereffects will be valuable if you would like to animate your drawings or claymation sculptures.

We will be using Macintosh computers, Cinema 4D and Adobe Aftereffects to realize our goals however I am open to all 3D software including Maya, 3D Studio Max etc. This course promotes alternative processes and finding connection with other areas of research, so focus on biomedical imaging, science studies, entomology, architecture, mechanical engineering and the processes associated with these areas of research is promoted.

Plan to spend 15 hours of your time per week on this course. About 2 hours of that time will be spent in class, discussing your progress and getting ideas and critiques from peers, the rest of your time will be spent researching/making your project.

This is an independent study course where you will working individually or in a group to research and apply your artistic and technical talents to creating new content and works.

Making good art always takes longer than you think!

* To professionally mount and exhibit digitally-created artworks in the end of the semester Art & Tech Exhibition.

Key Words and concepts

Stop Motion
Inovative character design
innovative set design
animation as texture
Claymation
Cinematography
Non-linear thinking
Process-driven evolution
Texture Mapping
Motion Capture
Fetishization of aesthetics
Key Frame
Collage, montage, hybrids

Examples of Student Works:

Animation and moving image Reel from 2008 includes works by David Stanton, Geoff Schmidt, Dean Myers, Zac Humm, Kevin Meyer, Emilee Rutledge, Geoff Schmidt, Zac Nixon, Brittany Ransom, John Sabbath, Jeremy Baker
Bonnie Buckeye website
Jeremy Baker Claymation
Chris Byers website
David Stanton manga inspired animation


Graduate Student Examples

Fernando Orellana

Critiques:

Class critiques are very important and will be held at the beginning of each class as a weekly review of meeting your specified class goals. You are required to attend critiques even if your work is not complete. Critiques are not for my benefit; instead, they are most likely your best method to learn about artmaking - from your fellow artmakers.

This goal of this course is to provide a forum for advanced undergraduate BFA Art and Tech students to pursue an independent or group-generated artistic project related to a topic in Art and Technology.

Student is evaluated based on fulfilling the goals of their project proposal and production (70%) and verbal, critical and informed participation in class (30%).

Within the wide realm of "Art and Technology", the themes and materials you chose to work with in this class are open. Use this as an opportunity to make the work that you are truly excited about. Make the work you may show in your senior exhibition, apply to exhibitions with, apply to graduate school with or show off your amazing creative skills to future employers.

Plan to spend 15 hours of your time per week on this course. About 2 hours of that time will be spent in class, discussing your progress and getting ideas and critiques from peers, the rest of your time will be spent researching/making your project.

Policy on student conduct

Students are expected to abide by the Ohio State University's Code of Student Conduct. (online: http://studentaffairs.osu.edu/resource_csc.asp) Any violations will be reported to the Committee on Academic Misconduct.
A few examples of violations you should avoid

* Turning in work as your own that was created in some part by someone else.
* Turning in work that violates copyright law.
* Turning in work for this class that has already been turned in for another class.
* Dishonesty concerning absences.

Disability policy

Any student who feels he/she may need an accommodation based on the impact of a disability should contact me privately, as soon as possible, to discuss specific needs. Students need to also be working with the Office for Disability Services (on campus at 150 Pomerene Hall, ph. 614-292-3307) so that we may coordinate reasonable accommodations.

Schedule overview
DATE TOPIC and READINGS

WEEK 1

  • Introduction to course and each other. Overview of the individual study nature of this course. The course will be a convergence of sharing your production and research in four main areas though you are free to find threads and connnection between areas as well as define your own artistic production goals for the semester.

    Animation, 3D Modeling, Character Design, Claymation
    Graphic Novel - Web Comic

    Game - Hack
    Electronics, Robotics, Animatronics, sound

WEEK 2

WEEK 3

WEEK 4

WEEK 5

WEEK 6

WEEK 7

WEEK 8

WEEK 9

WEEK 10

WEEK 11

WEEK 12

WEEK 13

WEEK 14

  • Student presentations for Critique in the Art and Technology Exhibition

  • Art and Tech Exhibition set up day - The theme is TBA. If you'd like to participate in this exhibition, all artwork must be dropped off between 12:30 and 2:30pm in the Hopkins Hall Gallery. The arrangement of each piece in the show will be determined by the instructors and installation crew at 2:30, so your work will not have a space in the show if it arrives late. If hanging your work involves more than a typical screw in the wall, you must return to hang your own work, between 3:00 pm and 6pm. Your work must be professionally presented. You will be responsible for bringing what you will need for the installation of your work; tools, hardware, projectors, pedestals, DVD player etc. Reserve equipment from Classroom Services far in advance to ensure availability. You must also remove the work from the show on Friday, between 4 and 5pm.
  • Thursday -exhibition Opening Celebration from 5 - 9pm . Invite your friends/family!

This schedule is subject to change - I'll keep you posted

Bibliography

The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation
Animation from Pencils to Pixels: Classical Techniques for the Digital Animator
Animation 1: Learn to Animate Cartoons Step by Step (Cartooning, Book 1) (Paperback)

Secrets Of Clay Animation Revealed
The Art of Stop-Motion Animation

Virtual Vixens: 3D Character Modeling and Scene Placement
ZBrush Character Creation: Advanced Digital Sculpting

Mastering Maya 2009
An Essential Introduction to Maya Character Rigging with DVD

Information Arts by Stephen Wilson
From Technological to Virtual Art by Frank Popper

 

Related Links

Brandon Morse Coplanar
Joshua Mosley
William Kentdridge

Exhibitions, Conferences, Museums

Ars Electronica
Cartoon Art Library Ohio State University
Holy Men in Tights A superheroes Conference
The Animation Show
http://www.nfb.ca/
National Film Board Canada 3D, Claymation, hand drawn animation
Aniboom
The Museum of Moving Image in NY
Australian Center for Moving Image

 
Ken Rinaldo | Art & Technology | Department of Art | The Ohio State University