Professor: Ken Rinaldo
Artist / Professor Art &
The Ohio State University
Director Emergent Systems
Graduate Teaching Associate: Axel
E-mail: Cuevas Santamaria
Tuesday & Thursday 3:55 p.m. - 6:40 p.m.
180 Hopkins Hall Computer Laboratory & Art Department lighting lab
for green screen demos
Art 3101 or permission of instructor
Introduction to concepts, aesthetics, processes, and practice of
designing and producing 3D computer animation. Cinematography, video
editing, production and sound integration as related to 3D computer
animation will be covered.
Produce quality 3D art works driven by well researched ideas, writing and
Develop clear plans and storyboards of the works you will produce
Understand the principles of traditional and experimental 3D computer
Explore new possibilities for the form, such as game engines like Unity
and projection mapping
Receive exposure to new artists and filmmakers pushing the edges of the
3D animation form
Combine the principles of cinematography, video production, motion
graphics & audio with 3D computer animation
Learn to effectively integrate the moving image into Adobe Aftereffects,
Photoshop and Garage band
Critically engage and discuss 3D computer animation
Learn how to rig a character or form
Learn how to animate cameras
Complete a 3D animation to be presented in the end of the Semester Art
& Tech Exhibition
Student Learning Outcomes:
Through 3D modeling and animation practice and refinement, lectures,
demonstrations, discussions and critiques students will explore
contemporary 3D animation through practice and production. Class time
will consist of hands-on demonstrations in C4D software and techniques,
balanced with presentations of artists working with moving image and 3D
animation. Students will spend most of class time developing their
*Rendering works outside of class will be necessary to complete your
artistic goals in this semester.
Course Content and Procedures:
Instruction will consist of inspirational film and animations, lectures,
demonstrations, studio assignments, presentations and class critiques.
Classes will consist of a three
part daily practice:
1) Art/animation inspiration
The majority of class time will be devoted to the practice of specific 3D
techniques as you create your own work. There will be daily lessons on
particular techniques relevant to the class level. Other classes will be
divided between viewing of inspirational work and group critiques.
Animation is multidisciplinary and please feel free to suggest films,
animations, music, books, etc., that you think may be of interest to your
I believe in the power of the manual and we will use throughout the
semester. Additionally workgroups may also be assembled to bring relevant
research issues to the class such as interactive animation using the
Kinect or green-screen processes and or the Unity Game Engine.
You are required to have a sketchbook to develop all your drawings. These
will be used by you to create your 3D models. All students must have an
acid free paper sketchbook, preferably 8 1/2 x 12 inches.
You are required to develop a blog that organizes and archives all of the
various work you are producing in the course. This blog will allow you to
be participant in critiques as you develop your sketches and storyboards
for all projects and upload your renders to viewing and critique. This
blog will be reviewed throughout the semester and graded accordingly. The
blog will also involve writing with good spell check procedures in place.
Department of Art Attendance
Timely and regular attendance is an expectation of all courses in the
Department of Art. We understand that each student may upon occasion need
to be away from class due to illness or other important matters. Missed
classes due to late enrollment count as absences. The following policy
recognizes these life issues while establishing a set of academic
standards that must be adhered to.
Absences are not excused. Attendance is mandatory in all scheduled
classes and labs as all absences in a studio environment impede student
progress. For absences occurring during the withdrawal period:
For courses meeting twice per week, students who are absent a sixth (6)
time should withdraw from the course or will be given an E. For
clarification speak to your instructor.
Hopkins Hall Exhibition:
Your work must be shown in the FINAL
SHOW with the theme of Obligate Symbiont in Hopkins Hall
for completion of this class. Obligate symbionts are organisms that can
only live together in symbiosis.
is the Spring quarter juried showcase of Art + Technology undergraduate
and graduate students working in new media, hybrid forms, video,
holography, 2D/3D animation/modeling, robotics, sound, digital imaging,
game art/art games and web-based artworks.
Setup of the show:
Wednesday April 20th
Location to be announced though likely in the gallery on April 21st
Show is open Monday April 21, 22 11-5 PM & 11-5 on Monday.
Show opening celebration is: 5-8 on Monday April 25th and attendance is
Your work must be rendered and edited for the finished work and class
members will be assigned to produce the class reel for the exhibition.
All works produced must have opening titles and closing credits: Produced
in Art & Technology: Department of Art at The Ohio State University
along with credits for music used etc. No use of commercially available
sound will be tolerated without written permission of the artist and all
sound used from sites such as freesound must be properly credited.
All works must be rendered to 1080P
with the H.264 codec. Final works must be uploaded to
your Vimeo channel for downloading (note you must activate that in your
vimeo settings) and production of the show reel.
The evaluation of studio assignments will be based on the quality of
work, comprehension of concepts, demonstration of efforts, exploration of
new ideas, and personal development as an artist.
Class participation = 10 points_
Note / Sketch book completion = 10 points
Blog = 10 points_
Weekly animation renders and final project = 70 points
Total possible points = 100 points
A = 94 – 100
A- = 90 - 93
B+ = 88 - 89
B = 83 - 87
B- = 80 - 82
C+ = 78 - 79
C = 73 - 77
C- = 71 - 72
D+ = 69 - 70
D = 64 - 68
E = 0 - 64
-Quality of class participation, including contribution to critiques and
-Development of a class note / sketchbook / blog throughout the semester.
-The technical quality of your work and the creativity expressed through
-Your comprehension and practice of 3D concepts and techniques.
-The exploration of new ideas and your own personal development.
“It is the responsibility of the Committee on Academic Misconduct to
investigate or establish procedures for the investigation of all reported
cases of student academic misconduct. The term “academic misconduct”
includes all forms of student academic misconduct wherever committed;
illustrated by, but not limited to, cases of plagiarism and dishonest
practices in connection with examinations. Instructors shall report all
instances of alleged academic misconduct to the committee (Faculty Rule
3335-5-487). For additional information, see the Code of Student Conduct http://studentlife.osu.edu/csc/.”
“Students with disabilities that have been certified by the Office for
Disability Services will be appropriately accommodated and should inform
the instructor as soon as possible of their needs. The Office for
Disability Services is located in 150 Pomerene Hall, 1760 Neil Avenue;
telephone 292-3307, TDD 292-0901; http://www.ods.ohio-state.edu/.”