Tu/Th 11:10AM - 1:55PM
Locations: Hopkins Hall Rm. HC156
Robotic / game / bioarts lab: Room 160
Fabrication Facility: 3D lab room 175
Professor: Ken Rinaldo
152 Hopkins Hall (Office hours by appointment only)
Graduate Teaching Associate:
Office: TBA (Office hours by appointment only)
lab Hopkins 160
Graduate TA Staff 160 Lab
Axel Cuevas / Rose Stark
hours in lab TBA
Office: Hopkins Hall rm.
160 (office hours by appointment only)
Approaches to new
media; electronic and digital control of objects, projections and sound in
interactive installations, performances and exhibitions.
This studio course
will cover a range of conceptual and hands on approaches to making art works
with microprocessor board-level electronics, programming languages, motors
This course explores art at the intersections of software control utilizing
Arduino IDE (Integrated Development Environment) and Max/MSP/Jitter
and the physical world, through the analog & digital sensors. Algorithmic
approaches to connect video & sound to sensors and alternative display
methodologies will be explored.
Hands-on demonstrations, tutorials, lectures, art presentations, discussions
of readings will culminate with the
production of a final project.
Lectures, video, DVDs and web sources will augment the technical issues
of how to develop and think about interactive art and environments. Focus
will be on developing an aesthetic that is appropriate to the use of
Microcontroller based artworks.
Students will learn to program their own systems in Arduino IDE and or the
MAX MSP and Jitter software to create interactive events in real time.
Parts suppliers and sources, fundamental mechanics, gearing systems,
mechanical transmissions, universal joints, pull string mechanics, cams,
electronic prototyping, cyano-acrylate, and balsa wood prototyping and the
necessary tools to do electronic measurements like the multimeter will be
Machines and devices
will be dissected in order to discover their logic and utilize their
mechanisms to create larger integrated works.
For those familiar with Adobe Illustrator and Photoshop, there is an option
to utilize the Laser Cutter in our Arts
and Design Research labs. Students familiar with 3D modeling and rapid
prototyping can utilize the 3D software to design and print their works using
the Fab Lab Facility.
conceptualize and build an interactive artwork in a project based learning
Understand component level electronics
Read electronic schematics
learn Arduino IDE programming languages
Learn MAX MSP and Jitter and relation to Arduino
Conceptualize, design and propose a project for production
Explore materiality and construction techniques in pursuing their projects
Question and implement interface ideas in new forms of interactive artwork
Test their artworks in the field in final exhibition at end of semester
learn to blog, post and write about their work for in-class-critiques
Electronics for Artists and Inventors by Ken Rinaldo
Readings will also
be available through this website.
materials will be provided second & or third days of class
Other materials for production of
your final project will be necessary and must be purchased by each student.
Headphones (you supply, Bring to class please)
A suggested purchase
is an inexpensive MAX License that can be $9.99 per month or $59.for the full
One year license of MAX
Soldering irons are
available for soldering though I can recommend a good one for those wishing
to continue to invent and build.
IMPORTANT ***** Each and every class you
should bring all materials to class
including your multimeter.******
Your design and parts notebook with all data sheets should also be
brought to each class and you should be prepared to share your blog at
anytime to discuss your progress and design as it evolves.
As part of your class fee you will receive:
Arduino UNO and programming cable
A digital multimeter
for individual final projects
This class includes
the requirement to produce a work of art for the final Art & Technology exhibition.
The final project must demonstrate input
and programmed output
to some device, electronic or mechanical, that unifies the control system,
your custom program, and some art object or installation.
You can work alone or in a group of no more than three people. If the project
is a group effort the scale of the project must reflect this extra available.
Final projects will be completed both during class time and after class.
You will begin your final project by conceptualizing and making quick rough
sketches of 4 ideas and then creating more detailed sketches. Once an idea is
decided upon in consultation with professor the student will undergo the
process of designing more reified versions in the process of getting ready to
build the project. I would recommend using Illustrator, Photoshop, or Cinema
4D to model your project and to work out details. Keep a sketchbook of your
ideas available for our mutual viewing in every class as well as blog
For the final project, decide if
you want a temporary or permanent piece, a continuous or intermittent piece,
an autonomous or operator activated piece, or an installation. Would you like
a gallery to be able to construct the work (plug and play) or will you have
to travel to construct the work each time?
The success of your artwork or invention will rest on these factors, so
Your available time
Cost & availability of materials
The people necessary to realize project and their availability
The learning curves necessary to learn the new material
Availability of tools for the project
In the process of designing and conceptualizing your work, you will be
presenting your ideas to the class as an approval / brainstorming committee
that will make suggestions as to possible problems and solutions and the
aesthetic merits of the work.
KISS principle (keep it simple and stupid) Use existing systems, rather than
reinventing a mechanism.
An "A" in
this course will require that your assignments far exceed the minimum
expectations for both quality, and concept delivered in a timely fashion. A
deep understanding of the ideas and processes presented and a clear
innovative incorporation of the material into your developed aesthetic. Your
contribution to class discussions as well as your contribution to class
critiques is vital for an A.
Class critiques will
occur during the discussion brainstorming of the project and 2 days before
the final show are mandatory.
To receive a letter
grade of "C" you must complete assignments, maintain regular
attendance, participate in class discussions, and in class critiques. You
must further show a comprehension of the technical elements of the hardware
and software you are studying and demonstrate a minimum of creative
exploration to realize your idea and communicate your aesthetic to the class.
Final project, end of quarter exhibition, and class assignments: 40%
Drawings and designs: 20%
Class discussions and critiques: 20%
A 94-100, A 90-9, B+ 88-89, B 83-87, B 83-8, B- 80-82, C+ 78-79, C 73-77,
C-71-72, D+69-70, D 64-68, E 0-63
We only have 14
weeks, so it is important that you do not miss any classes. Regular
attendance is required. Students are expected to come to class on time, ready
to work with all necessary supplies and materials. Three unexcused absences
will lower your final grade one full letter grade for each additional day
missed. Excused absences are *only* for one of the explicit reasons listed
here: family emergencies,
established religious holidays,
and illnesses with a doctor's note indicating that the
student needed to stay home on that particular class day. I call all doctors
offices to confirm illness.
Do not ask the
instructor if it is alright to miss a class for any other reasons beyond
these three. For excused absences, you will be expected to make up class
time. If you miss a class
for any reason rely on your classmates to fill you in. Missed classes do not
excuse you from having your work on the following classes prepared and ready
Each week you should
be prepared to discuss in class the assigned readings and projects. You will
be keeping and creating both an in class reference notebook of your project design as well as
keeping an out of class blog
of your project.
Once we have covered
the more basic technical considerations of the hardware and software
environment and the electronic interface, you will contract with the professor and
your classmates, for a final project. You can treat me as client/curator
supporting your progress to meet the deadline of the exhibition.
Design of your
project will begin immediately and initial designs and organization will
happen from day one with pencil sketches/3D models of your project due this
coming Tuesday of week 2. I would like 4 quick rough sketches of ideas you
would like to produce.
Once the project is
determined the final project must demonstrate working knowledge of either the
Arduino IDE and or the Max/MSP/Jitter
programming environment through an original software application of your
design as well as using the Arduino
if necessary. You can, if you like also run the Arduino as a
stand alone device without MAX/MSP and Jitter, if it makes sense to your
The lab will be open
to students in this course after the 2nd week and during TA monitored hours.
This year we have a
special theme for the exhibition:
Art, Art +Technology Exhibition
Filter Bubble is a themed, new
media art exhibition that examines the hyper-personalization of information
surrounding each of us, based on algorithms that are trained by our
individual interests and world-views. Students working in 3D
animation, 3D modeling and rapid prototyping, robotic art, internet
art, game art, and moving image art forms will exhibit their
investigations into the meanings, consequences, and futures of a citizenship
shaped by like-minded viewpoints.
of Art, Art + Tech
Drop Off Hopkins Hall Gallery
Install Exhibition OPENING Hopkins Hall Gallery
December 7, Last Day of Classes
December 8, Reading Day
National Ranking NEWS
For more information:
For the final exhibition of your work the
work must be professionally presented
- framed, performed and/or put on a pedestal. No exceptions.
For any other installation needs, please
check with the professor at least two weeks before the end of the semester
You will be responsible for bringing what
you will need for the installation of your work including extension cords,
gaffers tape and special hardware. There are some pedestals available but you
should think about this in advance.
Student Help Desk:
If you have any general or specific questions about the policies of the Dept.
of Art, please email firstname.lastname@example.org and your question will be answered.
It is the responsibility of the Committee on Academic Misconduct to
investigate or establish procedures for the investigation of all reported
cases of student academic misconduct. The term academic misconduct includes
all forms of student academic misconduct wherever committed; illustrated by,
but not limited to, cases of plagiarism and dishonest practices in connection
with examinations. Instructors shall report all instances of alleged academic
misconduct to the committee (Faculty Rule 3335-5-487). For additional
information, see the Code of Student Conduct
Students with disabilities that have been certified by the Office for
Disability Services will be appropriately accommodated, and should inform the
instructor as soon as possible of their needs. The Office for Disability
Services is located in 150 Pomerene
Hall, 1760 Neil Avenue; telephone 292-3307, TDD 292-0901;