The Ohio State
University, Department of Art: Art & Technology Course Syllabus
Fall Semester 2016
Location: Hopkins Hall, Room 180A primary location,
Hopkins 180B and C & the Arts and Design Research Lab, Room 175 as
Days and Time: (TuTh 3:55PM - 6:40PM)
*1 Semester sequence; 2- 3 hr. labs per week; 3
Repeatable to a max of 6 cr hrs.
Prerequisites: - Art 2500: Digital Imaging or
permission of instructor.
Professor Ken Rinaldo
Mailbox: Room 258 Hopkins Hall (Art Department Main
Office Hours / Availability Outside of Class by
of concepts, aesthetics, procedures and practice of sculpting on the
computer with 3D modeling tools for generation of form, environment and
or character as related to your conceptual inspiration. Includes output
to 2D and 3D rapid prototyping printers, laser cutters and CNC mill.
Produce conceptually interesting and formally compelling artwork
Understand the principles of 3D computer modeling and sculpture
Have fun and accept learning and creativity as your primary asset
Relate traditional sculpture principles of form, material and site and
utilize 3D modeling to virtually give rise to an installation or
Develop original ideas and concepts.
Apply methods of rapid prototyping output from your 3D models utilizing
automated processes such as laser cutting, rapid prototyping and or CNC.
Use this knowledge to advance your 3D Animation and physical computing
and game art studies
Conceptualize, research and design a project and work
Demonstrate the ability to work with numerous 3D software packages
Peractice an understanding of output methods and file formats for various
Critically analyze and discuss approaches to 3D modeling and artists
working to advance the field
Develop a creative voice a in using 3D software in an expressive way
Create original artworks and display in the end of the semester Art &
Blog and write about your work.
course will focus on conceptualization and research as a driving force
for realization of 3D modeled-environments, installations, objects,
sculpture and characters in the virtual spaces of the computer.
Pencil sketches will
serve as guides to translating designs into 3D and all will be used for
visualization, reification and further research for final output. Our
focus will be on appropriate techniques for using and thinking about 3D
software in preparation for constructing environments, objects and for
animation studies and this course explore outputting 3D models and
physicalizing our virtual forms.
Various file formats
will permit access to the CNC mill and other rapid prototyping systems
including the laser cutter in the Arts and Design Research Laboratory.
Class content will include software demos, discussions of artists working
in the field, development of concept, aesthetics and the techniques and
processes used in creating virtual 3D installation and physical
sculptural objects. Instruction will include lectures and video as well
as in and out of class reading assignments.
For this semesters
course we will be using Cinema 4D R15 for 3D modeling and Adobe Illustrator for creating splines as well
as Adobe Photoshop for compositing when
necessary. We will also use Autodesk 123D Make to break models into laser
The primary goal of
this course will be for you to understand the concepts and practice of
utilizing 3D software as a tool of ideation, workflow production and for
testing and visualizing and making conceptually driven works of art and
invention. This class serves as a prerequisite to the 3D
Animation courses at OSU in the Department of Art.
A secondary goal will
be to learn techniques of rapid prototyping of your 3D forms and to learn
about artists who are creating and pushing the boundaries of how to
utilize 3D software in a fine arts context.
Final 3D designs may be
printed out on ink jet printers and at least one of your 3D models will
be output utilizing the Arts and Design labs and/or off campus facilities
such as Laser Reproductions in Columbus Ohio.
For all work completed students will be uploading to their custom blog
and we will be
critiquing all from your blog.
I believe in the power of the software manual. We will be
using these along with online learning resources and in class lessons.
Attendance is a must. A student may only be absent from 3 classes
without a letter of excuse. On the 4th absence the class grade will be
lowered by one full letter grade.
Out of class reading and writing assignments will also be
required and graded throughout the semester.
assignments are due at the beginning of class on the date they are due. Please do not come to class and
quickly render your assignments and turn them in as this will constitute
a late assignment.
NOTE: Please back
up all work. It is not a suitable excuse to come to class
and say my computer crashed as in the digital age, you are expected to
back up all files.
Name your assignments with this
convention. John_Doe_1, or John_Doe_2 for each
Evaluation will be based on
1. The conceptual elegance of your ideas and the 3D craft
you use to express them.
2. The quality of class participation, including contribution to
critiques, discussions and in class presentations.
3. The quality of your completed assignments which demonstrates the
comprehension of class concepts, demonstration of your effort in
achieving your goals and the exploration of new ideas in support of your
personal artistic development.
4. Students must demonstrate satisfactory achievement of course
objectives through fulfillment of course projects.
5. All projects will require students to work both inside and outside of
class. Assignments turned in late will be decreased by 1/2 points for
each day the assignment is late. Example: 20 points will equal 10 after 1
day. 20 points will be 5 points after 2 days late.
6. Participation in the End of semester Exhibition and Final Critiques.
Absences are not excused. Attendance is mandatory in all scheduled
classes and labs as all absences in a studio environment impede student
progress. For absences occurring during the withdrawal period:
For courses meeting twice per week, students who are absent a sixth (6)
time should withdraw from the course or will be given an E. For
clarification speak to your instructor.
End of semester Show:
There is an end of the semester exhibition at the Hopkins Hall Gallery
and the hallway for all students
in Art and Tech classes. Attendance and participation is
Hopkins Hall Exhibition:
Bubble is a themed, new media art exhibition that examines the
hyper-personalization of information surrounding each of us, based on
algorithms that are trained by our individual interests
and world-views. Students working in 3D animation, 3D modeling
and rapid prototyping, robotic art, internet art, game art, and
moving image art forms will exhibit their investigations into the
meanings, consequences, and futures of a citizenship shaped by
Art, Art + Tech
Drop Off Hopkins Hall Gallery Install Exhibition
OPENING Hopkins Hall Gallery
December 7, Last Day of Classes
December 8, Reading Day
December 9-15, Finals
National Ranking NEWS
For more information:
For the final exhibition of your work the work must be professionally presented - framed, performed
and/or put on a pedestal. No exceptions.
For any other installation needs, please check with the
professor at least two weeks before the end of the semester exhibition.
You will be responsible for bringing what you will need
for the installation of your work including extension cords, gaffers tape
and special hardware. There are some pedistals available but you should
think about this in advance.
Expect to be appointed to the set up crew, food crew or
breakdown and clean up crew.
All work should be removed by finals week or it will be
All OSU Offices closed:
Class participation = 10 points
Reading and Writing Assignments / Homework = 10 points
Assignment 1 = 5 points
Assignment 2 = 10 points
Assignment 3 = 15 points
Assignment 4 = 20 points
Assignment 5 and participation in Final Show = 30 points
Total possible points = 100
A = 94 - 100 A- = 90 - 93
B+ = 88 - 89 B = 83 - 87 B- = 80 - 82
C+ = 78 - 79 C = 73 - 77 C- = 71 - 72 D+ = 69 - 70 D = 64 - 68 E =
0 - 63
Student Help Desk:If you have any general or specific
questions about the policies of the Dept. of Art, please use the
following email address to be re-directed to the appropriate contacts
within the department of art: email@example.com
“It is the responsibility of the Committee on Academic Misconduct
to investigate or establish procedures for the investigation of all
reported cases of student academic misconduct. The term “academic
misconduct” includes all forms of student academic misconduct
wherever committed; illustrated by, but not limited to, cases of
plagiarism and dishonest practices in connection with examinations.
Instructors shall report all instances of alleged academic misconduct to
the committee (Faculty Rule 3335-5-487). For additional information, see
the Code of Student Conduct http://studentlife.osu.edu/csc/.”
“Students with disabilities that have been certified by the Office
for Disability Services will be appropriately accommodated and should inform
the instructor as soon as possible of their needs. The Office for
Disability Services is located in 150 Pomerene Hall, 1760 Neil Avenue;
telephone 292-3307, TDD 292-0901; http://www.ods.ohio-state.edu/.”
For evening safety, please call the OSU Escort Service at (614) 292-3322.